Posted on 2019/02/03 at 1:47 am
Here is how I got Star Wars: Battlefront 2 Wine Patch installed with Daniel Santos' help. I first installed Wine 1.8 which setup it's default stuff. (The compiled Wine references the .wine archive and settings there. I couldn't find Wincfg in the compiled program so used the system wine to do configurations. The biggest thing for me was needing to set Pulseaudio because once SW: BF2 was launched it wouldn't detect audio unless I set Pulseaudio. In addition, you need to change the game's sound settings to use Software Emulation than Hardware. As maps wont have sound but the menus will.) I then installed PlayOnLinux and used it to install Steam. I IGNORED the PoL SW: BF2 installer and went straight to Steam. Once in Steam I then downloaded SW: BF2. While that was downloading, I did the following:
// Optional -- sudo apt-get install alsa-base alsa-tools alsa-tools-gui alsa-utils alsa-oss
1. wget https://dl.winehq.org/wine-builds/Release.key
sudo apt-key add Release.key
sudo apt-add-repository 'https://dl.winehq.org/wine-builds/ubuntu/'
OR
Make sure to add or uncomment the sources URIs in /etc/apt/sources.list
2. sudo apt-get update
[ 64BIT ]
3. sudo apt-get install flex bison gcc-multilib g++-multilib wine-devel \
libx11-dev libfreetype6-dev libasound2-dev
OR
[ 32BIT ]
sudo apt-get install flex bison gcc-multilib g++-multilib wine-devel \
libx11-dev:i386 libfreetype6-dev:i386 libasound2-dev:i386
4. git clone https://github.com/daniel-santos/wine
5. cd /the/location/of/wineBuildDir/
6. mkdir -p bin/{wine32,wine64}
7. git checkout hybrid-sync
IF above is done already, to update code do...
git fetch
git reset --hard origin/hybrid-sync
8.
--- Out of tree build ---
// Building out-of-tree simply involves invoking configure
// from an empty directory other than the top of the source tree.
// Notes:
// The project must be enabled for out-of-tree builds, typically with the user of VPATH if using make
// The source tree should be clean (i.e. no build should be done in the original source directory),
// otherwise it will confuse make
[ 32BIT OR 64BIT BUILD ]
cd /build//wine32
cd /build/wine64
CFLAGS="-m32 -O2" ../../configure // Note: -02 means use compiler optimize
// level 2 && -00 means no optimization
// -03 I think is the highest.
// --with-wine64=../64 (any other arguments)
// -m32 means do 32bit build
9. make -j // Hyperthreading doubles your core count so take note.
10. cd loader/
11. make install // Optional since we can run from the build dir.
Examples for 32bit & 64bit launch:
WINEDEBUG=fixme-all STAGING_SHARED_MEMORY=1 STAGING_SHM_SYNC=1 WINEPREFIX="/home/abaddon/.wine" ./wine "C:\Program Files (x86)\Steam\Steam.exe" -no-cef-sandbox
WINEDEBUG=fixme-all STAGING_SHARED_MEMORY=1 STAGING_SHM_SYNC=1 WINEPREFIX="/home/abaddon/.wine" ./wine64 "C:\Program Files (x86)\Steam\Steam.exe" -no-cef-sandbox